Super Menno Monster

I design playful experiences that spark dialogue and lower barriers. My work explores motivation, autonomy and emergent play to address complex social and health challenges. With games I create real impact, from medical research to social change.

Social Impact Games

Social Impact Games turn complex social problems into elegant and playful activities. They invite people to engage, reflect, and connect through play.

Game Industry Events

Industry events bring the games community together in an informal, inclusive, and content-driven way. They create space to meet, share, and learn.

Research Projects


My research explores how playfull dialogues and autonomous play can increase motivation and lowering barriers for actions people would normally avoid, such as learning, talking about though subjects, becoming physically active or connecting with others.

Vildu?!

Vildu?!

VilDu is a therapeutic game that helps children share experiences of sexual abuse. The game uses ambiguous actions to spark…

Samen Spelen

Samen Spelen

Samenspelen is a chat-based game designed with DELA, Radboud University, and Games for Health. By turning text messages into playful…

Games [4Therapy]

Games [4Therapy]

Students designed games for use in therapy sessions, by offering clients playful tools to open up conversations and support the…